DBN are tactically challenging Napoleonic Wargame Rules produced by KISR Publications, designed for fighting Grand Tactical Battles at Army/Corps Level. In fact these rules are so adaptable they can be used for fighting battles at any level. 

DBN Version 2 Introduction.   Over the last five years, since DBN Version 1 was first produced, we, with many other colleagues and international gamers, have been campaigning hard on the Napoleonic table top battlefield. In the process we have given DBN a thorough play testing.  In addition to the many small games played during a night at the club, at home or even in a hotel whilst visiting Waterloo, we have fought many large historical battles including, Austerlitz, Waterloo and, the largest of all, Leipzig; you may even have read the reports on these three battles in one of your favoured UK based wargaming magazines. All this gaming and the ‘feed back’ we have received from all over the world has been considered, tested, developed and, if thought relevant, added to the rules, so we now feel that it is time to include these amendments and improvements.  Whilst we freely acknowledge that the basis for DBN was the highly successful DBA Rules, without which DBN v1 cannot be played, we now also feel that it is time for us to move on and take DBN up a level by making them ‘freestanding’, and so DBN v2 is just that; they can be played as they are without reference to DBA.  However our over riding concern was to stick to our principle of ‘Keep It Simple’. We think we now have a set of Napoleonic rules that are as good as you are going to get. If you want a set of rules that are easy to play yet challenging, capture the spirit and historical accuracy of the time, are perfect for fighting Big Historical Battles and finally, good fun, then look no further, these rules are for you. 

Concept.   These rules have been developed to fight tactically challenging battles.  They will not suit the ‘line ‘em up, throw a few dice, look pretty and do nothing’ style of player.  Each manoeuvre piece on the table top represents a Napoleonic tactical troop type, known as a ‘Unit’, be it for example Light Infantry, Heavy Cavalry or Horse Artillery. The Unit is represented by a number of appropriate model figures mounted on a single base, all of which have the same size frontage but vary in depth. A group of two or more Units is called a ‘Formation’.  Command and Control was just as important an element of winning battles as the quality of the troops, therefore it is a significant part of these rules and is simply and effectively implemented by the use of Commanders Action Points or ‘CAPs’. 

About The Authors.   Alex Testo & Bob Carter (KISR Publications) are both experienced Napoleonic wargamers who have both recently retired from wide-ranging careers in the British Army.  They have combined their military training and experience with their knowledge of wargaming and Napoleonic history to produce this unique set of rules.  However we do not claim to ‘know it all’ so please feel free to contact us for rule advice or clarification.