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D B A C W
These rules are designed for a Division or Corp level game they are easy to learn, fast to play and encapsulate the tactics and unique spirit of the American Civil War. They have been inspired by the success of our DBN rules and one of the many distinctive features of these rules is a straightforward system for the deployment of flank marches and reserves. DBACW in our opinion is ideal for fighting the big historical battles like Gettysburg or for recreating the major campaigns of the period. These rules can not be used without the use or knowledge of DBN or DBA Scale. The figure scale is that of one infantry elements equates to a battalion of 400 – 500 men, therefore a Brigade of 2000 men is represented on the table top by 4 to 5 infantry elements and a Commander. A cavalry element represents a regiment of 300 - 400 men and an artillery element represents 8 - 12 guns. The basic ‘Army’ is therefore equivalent to a division or group of brigades commanded by a Divisional Commander who, in the basic game, is known as the CinC. ROMMELS BATTLES For Divisional & Corps Level Battles
These rules are fast, simple and well researched. They are designed to capture the spirit of grand tactics in the early years of the war, from ‘Blitzkrieg’1940 to the battles of the Western Desert in 1941 and 1942. They can be played using 1/300 scale models or with larger scales (both Quick Reference Sheets are provided) also included is ‘Skirmish Rules’ for smaller actions. These rules can also be easily adapted for battles beyond 1942 (details enclosed) One model vehicle or base of infantry represents a Company and these units suffer up to 3 ‘hits’ (book keeping is not necessary) CONTENTS:Page 1 Introduction & Contents. Page 2 Scale, Sequence, Movement Page 3 Visibility, Command & Control, Direct Fire Page 4 Passing & Snap Shot, Shaken, Infantry & Mortar Fire, Artillery Page 5 OP’s, Close Assault, Page 6 Moral, Defence Factors (DF) Page 7 Fire Factors (FF), Other Weapons Fire Factors Page 8 Air Strikes, Cavalry/Horse Artillery/Cycle Infantry, Taking Cover Page 9 Map Moves, Built Up Areas Tanks with Limited Arcs of Fire, Small Arms against Armour Page 10 Hull Down, 1943-45, British 25pdr, Minefields, German Heavy IAT Page 11 Rule Explanations Page 12 Quick Reference Sheet Page 13 Quick Reference Sheet (Larger Scale) Page 14 Desert Competition Game Page 15 High Spirited Troops, Fortifications, British Mortars, Tank Breakdowns, Flail Tanks, Mine Field Engineers, French Char B Tanks, ‘Tommy Cookers’ Page 16 Paratroops and Gliders Page 17 Smoke, Strong Points & Pillboxes, MG Platoons, Poorly Trained Infantry, Destroyed Vehicles, IAT 1939-40, Concentrated Artillery Fire, Signals Relay Page 18 Supply, Engineers, Artillery Ammunition, Italian Mortars Page 19-21 Unit Organisations – British, German, Italian, French, Belgian, Polish Page 22 British Airborne Division 1944 Page 23 Technology Calendar Page 24 Amphibious Operations Page 25 Skirmish Game 1939-45 Page 26 Quick Reference Sheet (Large Scale Skirmish Game) Page 27 Unit Deployment in Map Mode Sheets (detach & copy) Page 28 Unit Factor Sheets (detach & copy) Page 29 AFV Characteristics Page 30-32 1944 Factors and Play Sheet |