| What's New from KISR
Publications |
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| 20/12/2011 | Check out You Tube and 'DBN Big Battle' |
| 28/08/2011 |
DBACW - Replace the following paragraph in MORAL : A ‘Badly Shaken’ unit that has a Shaken counter removed becomes ‘Shaken’ no unit can go from ‘Badly Shaken’ to un shaken, at best it remains ‘Shaken’ for the remainder of the battle. A unit that has had a ‘Shaken Counter’ removed can also fire and for the cost of a second CAP it can also move in the same turn. However, a unit that stays ‘Badly Shaken’ can neither move nor fire nor Support in that turn.
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| 19/06/2011 |
dbacw
MORALE The troops in this war were not as rigidly disciplined as in previous wars and maintaining the motivation and morale of the ‘battle line’ was a crucial and more personal feature. Therefore this rule has been introduced to simulate this particular ‘feel and spirit’ of this unique war. A unit that is ‘Recoiled’ becomes ‘Shaken’ which, if ‘Recoiled’ whilst still ‘Shaken’, becomes ‘Badly Shaken’. ‘Shaken’ or ‘Badly Shaken’ is represented by counters or by casualty figures placed next to the affected unit. Any troops, other than (V), which are ‘Recoiled’ as a result of those in front being ‘Recoiled’ are also affected. A ‘Badly Shaken’ unit is destroyed if recoiled. Subject to the Command Radius rules it costs 1 CAP to remove a ‘Shaken’ counter. A ‘Badly Shaken’ unit that has a Shaken counter removed becomes ‘Shaken’ no unit can go from ‘Badly Shaken’ to un shaken in one turn. A unit that has had a ‘Shaken Counter’ removed can also fire and for the cost of a second CAP it can also move in the same turn. However, a unit that stays ‘Badly Shaken’ can neither move nor fire nor Support in that turn. Brigade Commanders can only remove Shaken counters in proportion to their command capabilities, i.e. a Poor General can only remove 1 ‘shaken’ counter per turn, an Average 2 and a Good 3. It costs a CinCs 1 CAP to remove ‘shaken’ counters from brigade units that are within 300 paces. A Brigade that has lost its Commander can only be moved by the CinC at the usual CAP cost, it can of course fire and defend itself in Close Combat. An attempt to create a new Brigade Commander can be made once per turn by the CinC. This costs 1 CAP and then for success a D6 score of 5 or 6 is required, then a new Commander is created and is always classed as Poor. A Brigade Group must make a Brigade Moral Test if it is reduced to two combat units from four or more or down to one unit if originally two or three. 1 x D6 is thrown at the end of the turn, +1 Veteran, -1 Green, -1 no Commander: 4,5or6 = well led and brave unit/s, it fights on unaffected. 1,2or3 = Shocked by the events, unit/s immediately become Badly Shaken. Optional Rule. Any (R) unit who scores a dice roll of 5 or 6 and repulses or destroys its attacker in its first Combat, be it Close Combat or Distance Shooting, is immediately upgraded to (E) for the rest of the game.
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| 18/03/2011 |
Add the following to DBN 2.1 (it is included in version October 2010): 11.5 Breakthrough Results. If the Breakthrough Unit moves into Close Combat the Close Combat is immediately resolved and if the Breakthrough Unit is ‘Impetuous’ it fights as ‘Militia’ for that Bound of Close Combat; there is never a second round of Breakthrough. A Unit or Attack Column that has become ‘Impetuous’ remains as ‘Militia’ until its following Movement Bound. Then the unit is unable to move into Close Combat until it remains stationary and is not involved with Combat for one full turn then the Militia status is removed.
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| 28/10/2010 |
The latest version, DBN 2.1 (October
2010) is now available as the Special Download
the difference between 2009 and 2010 is that it contains the following rule additions and updates. Replace 7.19.2 with the following 7.19.2 Pursuit and Support Follow Up. All Attack Columns, all Heavy Cavalry, all British Cavalry (except KGL) and all Irregular Cavalry who are victorious in Close Combat must Pursue for 1 base depth. All other Mounted who are victorious may also Pursue. Mounted units that have provided ‘Support’ to a victorious Mounted unit may also ‘Follow up’ providing it maintains its position alongside the victorious unit. A victorious Unit of Infantry attacking BUA or Fortifications must ‘follow up’ and occupy the ground previously held by the enemy. If the Infantry are in an Attack Column the lead Unit occupies the objective and the second Unit must move up to and remain facing the side through which they attacked until the next Bound, unless subsequently attacked themselves. Any other subsequent Units who may also be following immediately behind the Attack Column may either ‘Follow Up’ or remain stationary. An Infantry unit Supporting a victorious Attack Column in Close Combat may also ‘follow up’ providing it maintains its position alongside the victorious Attack Column.Replace 11.4 with the following: 11.4 Breakthrough Procedure. Whenever an Attack Column or Cavalry Unit in Good Going destroys their opponents in Close Combat a D6 is thrown, modified by: -2 if Militia or British Cavalry, +1 if Infantry Column includes Elites or +1 if Guard Cavalry(see pg 37). Results as follows: 11.4.1 A final score of 3 to 6 is ‘Controlled Breakthrough’ and the Unit can do one of the following:
(Supporting units may also follow up in accordance with rule 7.19.2) 11.4.2 A final score of 2 or less is ‘Impetuous Breakthrough’ and the Unit must, unsupported immediately move either into Close Combat with the nearest enemy Unit that is within its maximum permitted movement distance, or if not, it must Move its maximum permitted movement distance straight ahead. 11.17 Field Detachments. Field Detachments (Dets) are created by detaching a ‘one Hit’ strength unit from any sponsoring Ms or LI unit except no (M) class. These are Battalion strength infantry detachments of 600-800 troops and are represented on the game table by a single infantry figure. This action costs 1 x CAP, the donating (parent) unit must spend the turn stationary to create the Det and has a ‘Hit Marker’ placed on the parent unit. The created Det is placed adjacent to the parent unit in any terrain feature or to occupy a NLF. Dets once detached can not move and if they take a Hit they are Destroyed. Dets have a Basic adjustable Combat Factor of 2 and the Firing Range and combat class of their parent unit. Dets can Garrison a Strongpoint (see rule 11.11) but not a BUA. Dets can be supported but can not ‘Support’. Designers notes – This is an optional rule to be used with the Attrition System. It has been created to give the experienced game player further tactical options as well as creating an additional interesting dimension to the DBN battle. The value and use of a Det will depend on the situation and the player will decide, however the player will discover that LI units and in particular LI(E) units will provide the best value Dets. |
| 28/10/2010 |
A new version of The Battle of Waterloo and its map is now for sale in Special Downloads. |
| 28/10/2010 |
The Attack on Plancenoit 1815 is available in free downloads. |
| 22/09/10 |
New Rule Addition for DBN v2.1 8.35 Firing Overhead. Artillery can fire over the head of intervening units providing the intervening unit is on lower ground to both the firer and the target unit. Also the intervening unit must be outside of 200paces from the firer or the target.
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| 20/09/2010 |
New Rule Addition for DBN v2.1 11.17
Field Detachments. Field Detachments (Dets) are created
by detaching a ‘one Hit’ strength unit from any sponsoring Ms or LI unit
except no (M) class. These are Battalion strength infantry detachments
of 600-800 troops and are represented on the game table by a single
infantry figure.
Designers notes – This is an optional rule to be used with the Attrition System. It has been created to give the experienced game player further tactical options as well as creating an additional interesting dimension to the DBN battle. The value and use of a Det will depend on the situation and the player will decide, however the player will discover that LI units and in particular LI(E) units will provide the best value Dets.
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| 14/09/2010 | New Rule Addition for DBN v2.1 8.34 Foot Artillery Firing from Hills. Foot Artillery on a hill or contour can only fire over 600paces if on the ridge line of a hill or the forward edge of a plateau. |
| 20/11/2009 | In Special Downloads D B Colonial - a new British Colonial Wars supplement for DBN or can be used with DBA and a front cover can be found in Free Downloads. |
| 07/10/2009 | DBN v2.1 October 09 Clarifications added to the Free Downloads page. |
| 29/05/2009 | In Free downloads we have added the following new
documents to enhance your game;
DBN v 2.1 May 09 Rule Explanations In Special Downloads we have added the following new documents DBN v2.1 Rules (May 2009) (this is as Nov 08 with the
minor May 09 Explanations) |
| 05/02/2009 | It has come to our attention that there is a minor but critical 'typo error' in DBN v2.1, ATTRITION PLAYSHEET , TACTICAL FACTORS. It is that the Horse Artillery Combat Factor is +3 and +3 not as printed +2 and +3. Sorry for that. |
| 03/12/2008 | Free Scenario download, Albuera 1811, this is a re write of the original DBN Scenario #4 |
| 28/11/2008 | There has been a lot of DBN wargaming this year, so since June we have added a few rule clarifications and made a few small rule changes to DBN. The latest version '2.1 as at November 08' is now available as a special download. However as usual updates and clarifications are also available as a free download. |
| 27/11/2008 | In Free downloads we have added the following new
documents to enhance your game;
DBN v 2.1 November 08 Rule Clarifications |
| 31/10/2008 | The Jager unit in the French Peninsular Army are not 'Allies' but a unit of Combined Veteran Voltigeur's |
| 12/6/2008 | The latest rules update for version 2.1 as at June 08. Available from this site as a free download |
| 14/4/2008 | A new optional Quick Reference Sheet for use with the DBN v 2.1 advanced optional rules, available as a 'free download' |
| 10/4/2008 | Please note that a 'Hard Copy' of DBN v2.1 can be purchased direct from Caliver Books or Essex Miniatures |
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2/5/2008 |
The Special Rule for the British Light Division in DBN
v2.1 has proved to be 'awkward to use to a benefit' therefore the
following rule amendment for the British Light Division should be used: D.3 Command & Control. The Light Division has its own unique Sub Commander known as a Divisional Sub Commander (DSC). This Commander is free of charge, with a Divisional Command Radius of 400 Paces and is represented by a single command figure (Black Bob Craufurd ?) on an ADC size base. This unique DSC does not have a CAP Dice Throw but has an intrinsic 3 CAP’s for every game turn to be used on his Division only, the CinC can also allocate him CAP’s in the usual way. D.4 Army Lists. The Light Division is in addition to the standard selections for the British Peninsular Army. If it is used the full formation must be paid for and the only exception to the Army Lists is that no other Ms/LI(E) and Jg(E) can be included and the minimum number of Ms(British) is reduced by 2. D.4.1 Years 1810-12: 1xMs/LI(E), 1xJg(E), 1xJg (Cacadores), 1xSC, 1xHA(M) – 6 Pts D.4.2 Years 1813-14: 1xMs/LI, 2xJg(E), 1xJg (Cacadores), 1xSC, 1xHA(M) – 7 Pts D.5 Army List Notes.
D.5.2 The SC is the 1st Hussars KGL who were permanently attached to the Division. They were a very highly trained regiment, and so the SC status is a reflection of both the way in which they were usually deployed, ie skirmishing, and a reflection of the fact that they were only a single regiment. D.5.3 The HA(M) represents Bull’s Troop RHA who, like the 1st Hussars KGL, were permanently attached to the Division. The Militia (M) status is a reflection of their size and not their ability.
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| 25/1/2008 | Cherry On The Cake’ DBN version 2.1 Rules, available as a Special Download DBN V2.1 Rules and Special Downloads |
| 25/1/2008 | DBN version 2 'Amendments and Additions’ as a Free Download to comply with DBN v2.1 |
| 17/1/2008 | Front Cover for DBN v2.1 as a Free Download |
| 17/1/2008 | The Scenario ‘Ney at Lutzen 1813’ as a Free Download |
| 15/1/2008 | The ‘excellent’ Scenario ‘The Battle of Marengo 1800’ as a Special Download |
| 9/8/2007 | DBN Scenario Booklet 1v2 containing 10 unique scenarios which are 1792 Valmy, 1805 Austerlitz, 1806 Biezun, 1806 Maida, 1808 Median De Riu Seco, 1809 Aspern, 1813 Liebertwolkwitz, 1813 Mockern, 1813 Northern Germany, "a what if game" and 1815 Hougoumont "a mini game" added to DBN V2 Rule and Special Downloads |
| 8/8/2007 | DBN 1815 Campaign v2 added to DBN V2 Rule and Special Downloads |
| 7/8/2007 | New Photo Gallery added |
| 1/9/2007 | More Photo's added |